One thing that bugged me a lot was that no matter what I do, Sims never consume alcohol autonomously. Then if you relapse it would be a big deal, rather than, basically, them becoming alcoholic again in an identical way to the first time. I wish "alcoholic" and other addictions were lifelong traits you can never get rid of, rather than a moodlet. What I mean is that if you take their drugs away it's not a big deal, their cravings will be intense for a bit but then they go away and that's it. I didn't say that they go cold turkey themselves. Like teens will be arrested if they travel with drugs. ![]() What's also even better about basemental is that it crosses over with mods like delinquent teens by adeepindigo, which adds even more gameplay. Idk man, imo it's a great mod as long as you have a good understanding of the settings and how to work with it since it's so detailed, it's easy to not be aware of many things that the mod offers. Lastly, ayahuasca has some pretty intense effects on the sims □ it's fun to send them off to Selvadora and then they get fucked up on it there. They can even hide it, and the parents find the drugs and get pissed, and if they get caught 3 time they forcibly send them to rehab. Coz when they're drunk they can become autonomously flirty which can be really problematic, and they're constant need for alcohol gets annoying because it gets in the way of getting shit done which is realistic.Īlso, do you have reactions on? They add very interesting dynamic gameplay when you have a teen that's consuming drugs and the parents don't approve of it. Their withdrawals from it are intense coz of the uncomfortable level, and yes you can then make them take more, however they'll still experience the moodlet of going down from the drug.įor me, alcohol and weed are very easy to manage tho not really actually. Maybe your drug susceptibility setting is not on?Īlso when my sims take hard drugs like cocaine, they get really fucked up to the extent that I actually dont like playing with it. What? My sims never go cold turkey by themselves, if I wanna get them off drugs, I actually have to pay a pot of attention to them and make sure they dont consume it autonomously. It's the definition of something that's a mile wide but an inch deep. I appreciate that this mod exists, but I feel like it has so much wasted potential. And if you get sick of it and want your Sim to longer be an addict, no worries, just go cold turkey and soon enough your Sim's addiction will disappear and they'll never think about drugs again. Other than the risk of an overdose, there are no interesting gameplay effects or storytelling consequences to being an addict. You can show up to work blind drunk every day and no one cares. They don't affect school or job performance. Crave drugs, take drugs, be OK for a while, repeat that's it.ĭrugs don't make Sims behave inappropriately. Being addicted is functionally just an extra motive you need to stay on top of. You can still do everything you usually do. You get a different mood for a while that's it. ![]() There's so much attention to detail in this mod when it comes to the drugs themselves, and almost none when it comes to their effects.īeing high is essentially cosmetic. Also, the stuff that happened to my sim were the result of popup choices.OK, I realize mods are free and I shouldn't complain. EA should've did this instead of a got dang farm house. Hope I ain't spoil nothing for nobody, but this is by fair the most exciting mod I've played. I just had him call his girlfriend over to ask for some money so he can get back on his feet. ![]() I'm pissed cause he can't sell weed cause he don't got no money to replace the jars that were taken at trial. His rep gets even bigger, and eventually he does a murder for hire (which took all his F'in money)Īnywho, some more stuff happens to make him run the joint and then finally he gets released. (She gets caught and he leaves her out to dry, he got a girl at home anyway) He gets through solitary and finesses a female guard into smuggling in some amphetamines. Their cell gets raided and my Sim took the charge, now his rep is crazy. His cell mate was one of the impressed folks on the court and he offered to let my Sim in on his bidness (turns out the Shady Individual at the gym is his brother) Some Salvadoran dude tried him on the court, he stood his ground and got respect from other inmates He tried to stick to himself but then this big oversized d!ckhead tried him at chow time and he had to beat him with his tray. My Sim ain't have enough money for a lawyer so they THREW the book at him and gave em a whole Sim week in the Feds. I decided to make another Drug Kingpin (my previous one died) and things were going well until one of my neighbors snitched and called the cops. Has anyone played it yet? I'm playing now and I'm both amazed and pissed off.
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